At time of change, the learners are the ones who will inherit the world, while the knowers will be beautifully prepared for a world which no longer exists.
Content precedes design. Design in the absence of content is not design, it’s decoration.
The person who never made a mistake, never made anything.
The only intuitive interface is the nipple. Everything else is learned.
The design is done when the problem goes away.
Wireframes and sketches of interfaces are akin to blueprints, and an architect does way more than draw the blueprints.
Ambition is a dangerous tool. I still don’t know how to wield it properly. Somedays it helps me create really cool things, and other times it feels like I’m stabbing myself with it.
Facts of a UI are undebatable: the presence of pixels and words. But the act of seeing those facts as affording actions happens in the mind.
Don’t make something unless it is both made necessary and useful; but if it is both necessary and useful, don’t hesitate to make it beautiful.
Many desperate acts of design (including gradients, drop shadows, and the gratuitous use of transparency) are perpetuated in the absence of a strong concept. A good idea provides a framework for design decisions, guiding the work.
Before you release a product or feature, you’re designing it for the behaviour you expect. Once it’s released you start designing to support the behavior you get. Reality always bats last.
If you know how it works, you are not the user; test to break, not to confirm.
In product design, focus is freeing. Decisions are faster, easier, and more confident when you know what you’re making, for who & why.
Our marvelous and everyday capacities to select, edit, single out, structure, highlight, group, pair, merge, harmonize, synthesize, focus, organize, condense, reduce, boil down, choose, categorize, catalog, classify, list, abstract, scan, look into, idealize, isolate, discriminate, distinguish, screen, pigeonhole, pick over, sort, integrate, blend, inspect, filter, lump, skip, smooth, chunk, average, approximate, cluster, aggregate, outline, summarize, itemize, review dip into, flip through, browse, glance into, leaf through, skim, refine, enumerate, glean, synopsize, winnow the wheat from the chaff, and separate the sheep from the goats.
Designers solve problems. They create objects that people can touch, click, build on, admire, and even fall in love with. Designers fix things that are broken, build things that are new, and create systems for people to use.
Everything is just pixels — pixels designed to make the world a better place, but pixels whose best days are instantly behind them.
For a web developer the editor is the pen and the browser is a piece of paper.
What happens when we create an interface: one mind builds a way for other minds to interact with a thing.
A web designer who can’t write code, is like an actor who can’t cry on set. They can only play a limited role.
Jim Ramsden (That’s right, I quoted myself)